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Qaagi - Book of Why

Causes

Effects

which allows up to four peopleto createlifelike avatars and connect in immersive virtual environments

whose companydesignsenvironments for virtual - reality meetings using avatars

Vc2way was originally designedto createvideo avatars in teleimmersive environments ( three - dimensional collaborative , immersive environments

Eric Romo , chief executive of AltspaceVR Inc. , a Redwood City , Calif. , companydesignsenvironments for virtual - reality meetings using avatars

The Mill is now using biometrics in a platform called Stratato creategenerative environments in a virtual , immersive world

biometrics ... called Stratato creategenerative environments in a virtual , immersive world

two Oculus Rift headsets ,createimmersive virtual environments through displays inside the headset

to letcreateimmersive virtual environments in the real world

which require kidsto createavatars , socialize , play games and create their own space in immersive environments

are currently partnering with virtual - reality company High Fidelityto createavatars for virtual environments

to the learning experience by giving students a sense of social presence ... and investment in the learning community , that may otherwise be difficult to accesscan contributeto the learning experience by giving students a sense of social presence ... and investment in the learning community , that may otherwise be difficult to access

to a strengthened renegotiation of identity through shared experiences , a joint repertoire , joint culture and heritage , narratives , and communication using multimodal toolscontributesto a strengthened renegotiation of identity through shared experiences , a joint repertoire , joint culture and heritage , narratives , and communication using multimodal tools

to more effective and sustainable knowledge sharing and to a higher satisfaction , motivation and recall of other team members ’ backgrounds ... compared to pure text chatwill leadto more effective and sustainable knowledge sharing and to a higher satisfaction , motivation and recall of other team members ’ backgrounds ... compared to pure text chat

feelings of anxiety in users and be experienced as something “ frightening ” , “ oppressive ” , “ alienating ” , “ dehumanizing ” , or “ dystopiancan createfeelings of anxiety in users and be experienced as something “ frightening ” , “ oppressive ” , “ alienating ” , “ dehumanizing ” , or “ dystopian

Synesthesia Suit(passive) is designedSynesthesia Suit

in a team of threecreatedin a team of three

mismatches between visual and vestibular neurological systems ( the system which governs the brain ’s information on head position and spatial orientationcan causemismatches between visual and vestibular neurological systems ( the system which governs the brain ’s information on head position and spatial orientation

simulator sickness ( SScan causesimulator sickness ( SS

Immersive Science Assessments jied.org - Authorsto CreateImmersive Science Assessments jied.org - Authors

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