Loading ...

Blob

Smart Reasoning:

C&E

See more*

Qaagi - Book of Why

Causes

Effects

In addition to that , a second keynote will be hold by Prof. Dr. Isabela Granic on bridging developmental science & game designto createvideo games that promote emotional & mental health

By Carman Ng University of Bremen , Mehmet Kosa Tilburg University , Nils Bühler University of Cologne Panel 3 - Effects Bridging Developmental Science and Game Designto CreateVideo Games for Mental Health

to help rewire brains(passive) has been createdVideo game therapy for mental health

Women(passive) Created byMental Health & Gaming Games

Dr. Granic ... clinical and research backgroundhas designedacclaimed video games for mental health

Those of [ … ] SFGateCreatingvideo games to improve mental health

workingto createvideo games for mental health

Addwell designedvideo games for improvement of mental health

his wifeis creatinggames for mental health

to problems down the road as adultscan leadto problems down the road as adults

to difficulties in everyday life if not taking care of and keeping it under controlcan leadto difficulties in everyday life if not taking care of and keeping it under control

a sense of motivation and determination for the objectivecreatesa sense of motivation and determination for the objective

to get people outdoorsdesignedto get people outdoors

mind regions to shrink or be alteredcausemind regions to shrink or be altered

these sort of eventscausethese sort of events

most reasons for gun violence(passive) are caused bymost reasons for gun violence

brain regions to shrink or phonwcausebrain regions to shrink or phonw

shootingsare causingshootings

seizures by the lights flashing too much ... and in most cases the person had Epilepsycauseseizures by the lights flashing too much ... and in most cases the person had Epilepsy

Blob

Smart Reasoning:

C&E

See more*