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Blob

Smart Reasoning:

C&E

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Qaagi - Book of Why

Causes

Effects

to be addicting in the layman 's sense of the term video game designers(passive) are designedVideo game addiction in adolescents video games

I usedto createvideo games as a teen

This publishoriginatedfrom the video games for teenagers

some of the difficult thingscreatingvideo games for teenagers

the waydesignvideo games for teenagers

video games with alcohol , smoking but new research(passive) influenced byvideo games teenagers

if the past year established film as the genre ’s wise adultpaintedvideo games as its spirited adolescent

Friends , Desire(passive) Influenced byVideo Games Teens

aspiringto createvideo games as an grownup

a clientcreatesvideo games for teenagers

to be addicting in the layman ’s sense of the termare designedto be addicting in the layman ’s sense of the term

a vertual teamleada vertual team

to an interest in graphic arts and designingledto an interest in graphic arts and designing

my first Unity game for a class final projectcreatedmy first Unity game for a class final project

the negative physiological – or physical , health - related – outcomes(passive) caused bythe negative physiological – or physical , health - related – outcomes

a much better connect along with their family and friendsto createa much better connect along with their family and friends

parallel computingwill ... discoverparallel computing

the relationship(passive) created bythe relationship

in de 19f century Video games about Jack de Rippersetin de 19f century Video games about Jack de Ripper

to examine and enhance children ’s social and psychological skillsare ... designedto examine and enhance children ’s social and psychological skills

Blob

Smart Reasoning:

C&E

See more*