The ability to change utility and healing skills by using a modifier key ( such as being able to change to a small setcan be setto turrets
a fed Heimerdinger who is ableto setup turrets
Being able to out - maneuver the enemy will allowto setup turrets
an Atlas ... engineerswill setup turrets
let onlyto setturrets
to zero Things I would have changed(passive) can be setTurrets
A ship with various playercreatedturrets
the player character ... to startsettingup Turrets
my diessetup in the turrets
going upwould triggerthe turrets
to move to the left or right to a position that is outside of the work area , avoiding risk of collision(passive) are designedThe turrets
architect John Hawksmoor in the 1720(passive) designed bytwo turrets
and it ’s necessary in party games , and some classes use that timeto setup turrets
our base ... we can startcreatingTurrets
an issuetriggeringTurrets
to attack the enemy as they approach them as well as minions of the enemy(passive) are designedThe Turrets
big air identification symbols and flagspaintedof turrets
additional functions ... the engineerscreateturrets
unless the Engineers manageto setup turrets
to be easy to adjust because of the spring - loaded mechanism and “ zero - reset ” function(passive) are designedThe turrets
using 1 grub screw which allows quick and accurate adjustment to the zero mark after sighting in(passive) are setThe turrets
over walls and ledges(passive) can be setTurrets
Krupp for Henschel - known as Henschel or Krupp Production Turrets(passive) designed byturrets
a royal blue(passive) will be paintedThe turrets
the catalog it placesdesignedto Let turrets
piling those boxesto createturrets
your lane to startsettingup turrets
attacking enemiessettingup turrets
Krupp for Porsche ’s VK4502(P(passive) designed byturrets
I 've finishedpaintingthe turrets
spiral staircases within to a parapet(passive) leading bytwo turrets
the Russian sloganspaintedon the turrets
great damagecausegreat damage
damage to the fortificationscausingdamage to the fortifications
the most damage to your unitscan causethe most damage to your units
them to fire into wallscausedthem to fire into walls
to only target survivorssetto only target survivors
to forward firesetto forward fire
damage in a large squarewill causedamage in a large square
and placed in the center to do damagedesignedand placed in the center to do damage
to defensive firesetto defensive fire
your required zeroto setyour required zero
loss of zerohelping preventloss of zero
to zero after sighting incan be setto zero after sighting in
them down and allow them to fire while you movecan setthem down and allow them to fire while you move
to attack playerssetto attack players
to auto - target hostilessetto auto - target hostiles
one another to firepreventingone another to fire
gunfire ( laser firecreategunfire ( laser fire
alsoleadalso
to bottom out at your minimum zerocan be setto bottom out at your minimum zero
with zero return settingsare designedwith zero return settings
to zero at a starting distancesetto zero at a starting distance
of 4 ) SKUsetof 4 ) SKU
on missile defenceseton missile defence
the explosion that kills themcan causethe explosion that kills them
as much damage as possible while not using up too much power in your shipcauseas much damage as possible while not using up too much power in your ship
up around this area , as wellsetup around this area , as well
up in a battlefieldsetup in a battlefield
to " fire " or " park " as decided by the TXare setto " fire " or " park " as decided by the TX
the Fuel Stores to catch firecausedthe Fuel Stores to catch fire
for the Lord Nelson - class battleships which preceded Dreadnoughtoriginally designedfor the Lord Nelson - class battleships which preceded Dreadnought
to attack all enemies and rear turrets ( armed with BIREsetto attack all enemies and rear turrets ( armed with BIRE
against the brightest bluesetagainst the brightest blue
to Survivors and Mounted Players Fixed Zipline collision issuesetto Survivors and Mounted Players Fixed Zipline collision issue
on zero , when zeroed , I just delt with it for awhileseton zero , when zeroed , I just delt with it for awhile
at zero after you get your POI setcan setat zero after you get your POI set
to do this as a result of Aperture 's management being [ totally insane.totally insane ( see , for instance , their insistence that their turrets are good because they fire " 65 % more bullet per bulletare ... designedto do this as a result of Aperture 's management being [ totally insane.totally insane ( see , for instance , their insistence that their turrets are good because they fire " 65 % more bullet per bullet
for full - bore target and FT shootingDesignedfor full - bore target and FT shooting
a persistent damage field or explode healing allies and damaging foescreatea persistent damage field or explode healing allies and damaging foes
in random turrets getting destroyed or incapacitated when the magazine took damageresultingin random turrets getting destroyed or incapacitated when the magazine took damage
to fire concentrated bolts of pulsar lazersdesignedto fire concentrated bolts of pulsar lazers