The following code example showshow to createa sprite
code$ PRINT "Creatingsprite
We want to put them in the CSScan createa sprite
Oftentimes you 'll wantto createa sprite
code is n’t loading thatcreatingSprite
the spawnSprite functionwill ... createa sprite
the setAliasTexParameters ( ) functioncreatea Sprite
Main functionto createa sprite
Sprite functionsetlabel(v ... Sprite
the Coca - Cola Company(passive) is created bySprite
to be distributed by Coca - ColainventedSprite
This line of code is usedto createa Sprite
Started by Poke Andy First timecreatinga sprite
Your issue ... unableto createsprite
a new sprite class ... you wantto createa sprite
The following code sample showshow to createsprite
An easy wayto createa sprite
the line that calls the functioncreatesprite
The three lines functioncreatesa sprite
a sprite for green square ... I wantto createa ... sprite
30 seconds sand wantto createa sprite
Now we can show the image , to do so , we needto createa sprite
click “ Generateto createa sprite
sense ... the CCSprite codecreatesa sprite
The last function of the gulpfile isto createa sprite
use CCTexture2Dto createa sprite
destroy ---+every tick ------ systemcreatesprite
We do n't needto seta sprite
a new sprite b inary ... you wantto createa sprite
as screen 1setas screen 1
a 2D imagecreatea 2D image
to center of the imageis setto center of the image
of only one imageis composedof only one image
X to self.x+300*dtsetX to self.x+300*dt
startx to self.xsetstartx to self.x
x to self.x+self.vxsetx to self.x+self.vx
bullet speedsetbullet speed
nice drawings on the screencreatesnice drawings on the screen
a new Image objectCreatea new Image object
for the event foundalready createdfor the event found
by 1 sprite.setAlpha(0.5fsettingby 1 sprite.setAlpha(0.5f
the black screen problem ... toois causingthe black screen problem ... too
object sprite at set position to random(xcreateobject sprite at set position to random(x
directly from an image like thiscan be createddirectly from an image like this
a hitbox the size of the imagecreatesa hitbox the size of the image
the animation speed of a sprite Setting the frame of a sprite Setting the alpha of a sprite Setting the rotation of a sprite Changing the scale of a sprite Finding out how many subimages a sprite has 7Settingthe animation speed of a sprite Setting the frame of a sprite Setting the alpha of a sprite Setting the rotation of a sprite Changing the scale of a sprite Finding out how many subimages a sprite has 7
in the center of the screenhave createdin the center of the screen
a new Sprite with specific position and sprite sheetCreatea new Sprite with specific position and sprite sheet
a character sprite sheet for your gameCreatea character sprite sheet for your game
with a given width and height and number of sprites and spritessetwith a given width and height and number of sprites and sprites
to touch.xsetto touch.x
position | mousesetposition | mouse
at limited positionsetat limited position
the position of it in eventscan setthe position of it in events
the same problem I am having with the thumbnails , which is thiscausesthe same problem I am having with the thumbnails , which is this
position to ( ( startx+mouse.x)/2setposition to ( ( startx+mouse.x)/2
the image and the proper rectangle as an attributesettingthe image and the proper rectangle as an attribute
Animations samplesetAnimations sample
ready for the X and Y spritessetready for the X and Y sprites
the time scale back to 1setsthe time scale back to 1
a new Sprite objectCreatea new Sprite object
which = curFW insert into _ sprite where alt=(sub create wait where delay=0 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=200 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=400 completion = Boom2 end ) update varsetwhich = curFW insert into _ sprite where alt=(sub create wait where delay=0 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=200 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=400 completion = Boom2 end ) update var
frame to ( ( mouse . X+180)%180)/5setframe to ( ( mouse . X+180)%180)/5
for Shoot , Death , Idle and Walk - Flying Bomber sprite set for Throw bomb , Death and Flying - Shaman Spritesetfor Shoot , Death , Idle and Walk - Flying Bomber sprite set for Throw bomb , Death and Flying - Shaman Sprite
with the default point ( 1,1createdwith the default point ( 1,1
for a sprite with the same number of frames as the overall moviecreatedfor a sprite with the same number of frames as the overall movie
x position to sprite.x-64 set ' on ' to 1 event 4 conditions : eventsetx position to sprite.x-64 set ' on ' to 1 event 4 conditions : event
the width to distance(gun.x , gun.y , target.x , target.y ) and the angle to angle(gun.x , gun.y , target.x , target.ysetthe width to distance(gun.x , gun.y , target.x , target.y ) and the angle to angle(gun.x , gun.y , target.x , target.y
to the same size as the 9patch image using instance variablesto be setto the same size as the 9patch image using instance variables