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Smart Reasoning:

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Qaagi - Book of Why

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to knowhow to createa sprite

Example , I wantto createa sprite

So everytime I wantto createa sprite

the code we needto createa Sprite

Tried from Codeto createa sprite

If you do n't wantto createa sprite

simple codecreatessprite

any image ... to be used by JOGLto createa sprite

This code blockcreatesa sprite

this function every timecreatea sprite

The following code snippetcreatesa Sprite

The following code example showshow to createa sprite

code$ PRINT "Creatingsprite

We want to put them in the CSScan createa sprite

Oftentimes you 'll wantto createa sprite

code is n’t loading thatcreatingSprite

the spawnSprite functionwill ... createa sprite

the setAliasTexParameters ( ) functioncreatea Sprite

Main functionto createa sprite

Sprite functionsetlabel(v ... Sprite

the Coca - Cola Company(passive) is created bySprite

to be distributed by Coca - ColainventedSprite

This line of code is usedto createa Sprite

Started by Poke Andy First timecreatinga sprite

Your issue ... unableto createsprite

a new sprite class ... you wantto createa sprite

The following code sample showshow to createsprite

An easy wayto createa sprite

the line that calls the functioncreatesprite

The three lines functioncreatesa sprite

a sprite for green square ... I wantto createa ... sprite

30 seconds sand wantto createa sprite

Now we can show the image , to do so , we needto createa sprite

click “ Generateto createa sprite

sense ... the CCSprite codecreatesa sprite

The last function of the gulpfile isto createa sprite

use CCTexture2Dto createa sprite

destroy ---+every tick ------ systemcreatesprite

We do n't needto seta sprite

a new sprite b inary ... you wantto createa sprite

as screen 1setas screen 1

a 2D imagecreatea 2D image

to center of the imageis setto center of the image

of only one imageis composedof only one image

X to self.x+300*dtsetX to self.x+300*dt

startx to self.xsetstartx to self.x

x to self.x+self.vxsetx to self.x+self.vx

bullet speedsetbullet speed

nice drawings on the screencreatesnice drawings on the screen

a new Image objectCreatea new Image object

for the event foundalready createdfor the event found

by 1 sprite.setAlpha(0.5fsettingby 1 sprite.setAlpha(0.5f

the black screen problem ... toois causingthe black screen problem ... too

object sprite at set position to random(xcreateobject sprite at set position to random(x

directly from an image like thiscan be createddirectly from an image like this

a hitbox the size of the imagecreatesa hitbox the size of the image

the animation speed of a sprite Setting the frame of a sprite Setting the alpha of a sprite Setting the rotation of a sprite Changing the scale of a sprite Finding out how many subimages a sprite has 7Settingthe animation speed of a sprite Setting the frame of a sprite Setting the alpha of a sprite Setting the rotation of a sprite Changing the scale of a sprite Finding out how many subimages a sprite has 7

in the center of the screenhave createdin the center of the screen

a new Sprite with specific position and sprite sheetCreatea new Sprite with specific position and sprite sheet

a character sprite sheet for your gameCreatea character sprite sheet for your game

with a given width and height and number of sprites and spritessetwith a given width and height and number of sprites and sprites

to touch.xsetto touch.x

position | mousesetposition | mouse

at limited positionsetat limited position

the position of it in eventscan setthe position of it in events

the same problem I am having with the thumbnails , which is thiscausesthe same problem I am having with the thumbnails , which is this

position to ( ( startx+mouse.x)/2setposition to ( ( startx+mouse.x)/2

the image and the proper rectangle as an attributesettingthe image and the proper rectangle as an attribute

Animations samplesetAnimations sample

ready for the X and Y spritessetready for the X and Y sprites

the time scale back to 1setsthe time scale back to 1

a new Sprite objectCreatea new Sprite object

which = curFW insert into _ sprite where alt=(sub create wait where delay=0 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=200 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=400 completion = Boom2 end ) update varsetwhich = curFW insert into _ sprite where alt=(sub create wait where delay=0 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=200 completion = Boom2 end ) insert into _ sprite where alt=(sub create wait where delay=400 completion = Boom2 end ) update var

frame to ( ( mouse . X+180)%180)/5setframe to ( ( mouse . X+180)%180)/5

for Shoot , Death , Idle and Walk - Flying Bomber sprite set for Throw bomb , Death and Flying - Shaman Spritesetfor Shoot , Death , Idle and Walk - Flying Bomber sprite set for Throw bomb , Death and Flying - Shaman Sprite

with the default point ( 1,1createdwith the default point ( 1,1

for a sprite with the same number of frames as the overall moviecreatedfor a sprite with the same number of frames as the overall movie

x position to sprite.x-64 set ' on ' to 1 event 4 conditions : eventsetx position to sprite.x-64 set ' on ' to 1 event 4 conditions : event

the width to distance(gun.x , gun.y , target.x , target.y ) and the angle to angle(gun.x , gun.y , target.x , target.ysetthe width to distance(gun.x , gun.y , target.x , target.y ) and the angle to angle(gun.x , gun.y , target.x , target.y

to the same size as the 9patch image using instance variablesto be setto the same size as the 9patch image using instance variables

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Smart Reasoning:

C&E

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