Because...http://www.google.com/patents/US6349312?utm_source=gb-gplus-sharePatent US6349312 - Method and apparatus for performing pre - allocation of memory to avoidtriggeringgarbage collection operationsAdvanced
the need for the stat commandwas causinggarbage collection issues
the garbage collector ... we needto manually triggergarbage collection
gb ssd ... You do not needto setup garbage collection
And you even do n't needto triggerthe garbage collection
circular referencepreventsgarbage collection
a held referencepreventinggarbage collection
the given function ... functionsmay triggergarbage collection
A live referencewill preventgarbage collection
reference to srHolderto preventgarbage collection
some reference cycleis preventinggarbage collection
The exported referencecan preventgarbage collection
a reference to m_valueFactorymight preventgarbage collection
a reference to ' thispreventsgarbage collection
a reference to the bufferto preventgarbage collection
cyclic referencepreventfrom garbage collection
a reference should be maintainedto preventgarbage collection
the exact referencesare preventinggarbage collection
Storing referencespreventsgarbage collection
Strong referencespreventinggarbage collection
stray referencespreventgarbage collection
valid referencespreventgarbage collection
The remaining referencespreventinggarbage collection
pauses in the execution of the applicationmight causepauses in the execution of the application
annoying pauses during gameplaycan causeannoying pauses during gameplay
several potential bugs that occur in manually managed memory , such as dangling pointers , double free errors , and several types of memory leakspreventsseveral potential bugs that occur in manually managed memory , such as dangling pointers , double free errors , and several types of memory leaks
problems with performancecan causeproblems with performance
a memory leakpreventsa memory leak
long pauses in your app(passive) are ... caused bylong pauses in your app
problems in our gameis causingproblems in our game
memory problems(passive) to be prevented bymemory problems
semantic problemscausessemantic problems
pauses in the execution of the programcausespauses in the execution of the program
the system - wide pauses(passive) caused bythe system - wide pauses
non - deterministic pausescausesnon - deterministic pauses
the unpredictable pause times(passive) caused bythe unpredictable pause times
some serious performance problems , especially in multithreaded applicationscreatessome serious performance problems , especially in multithreaded applications
the long pause times(passive) caused bythe long pause times
the pause time or memory consumption(passive) caused bythe pause time or memory consumption
dropped frames as it pauses to clean up memorymay causedropped frames as it pauses to clean up memory
performance problems and suggests more appropriate command line optionsis causingperformance problems and suggests more appropriate command line options
latency spikes(passive) caused bylatency spikes
long pauses while the JVM reorganizes memorycan causelong pauses while the JVM reorganizes memory
annoying delays in playcausingannoying delays in play
occasional extra delaysmay causeoccasional extra delays
delays in running programscan causedelays in running programs
critical delays in your software(passive) caused bycritical delays in your software
prolonged user - interface pausescan causeprolonged user - interface pauses