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Smart Reasoning:

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Qaagi - Book of Why

Causes

Effects

I wantto creategame - based learning

to impart knowledge on specific subjects with the help of interactive measures , leading to defined outcomes(passive) is designedGame - based learning

Yet the design mechanism on how to integrate and map content engagement and domain - specific thinking into gameplayto createmeaningful game - based learning

to balance subject matter with game play and the ability of the player to retain and apply their knowledge to the real world(passive) is designedGame based learning

to balance subject matter with game play and the ability of the player to retain and apply that said subject matter to the real world(passive) is designedGame - based learning

to balance subject matter with game play and to help the player retain and apply what they have learned to the real world(passive) is designedGame - based learning

to run on minimal hardware at a high performance , as we know teachers do n’t always have access to high - end computing for all their students(passive) is designedGame Learning

quite a few trainers use itto creategame - based learning

through the use of templates with unique imported content(passive) is createdGame - based learning

of activities that are competitive , interactive , and use entertainment to help students learn(passive) is composedGame - based learning

tobalance subject matter with gameplay and the ability of the playerto retain and apply said subject matter to the real world(passive) is designedgame based learning

so that educational content is balanced with game play and the ability of the individual or group of players to apply content learned to simulated situations(passive) is designedGames - based learning

to integrate gameplay into subject matter to help the student better retain information and apply it to real - world situations(passive) is designedGame - based learning

to balance game play with subject matter(passive) is designedGame Based Learning

our ISPP Ed Tech Coach , Matthew Dolmont(passive) designed bygame based learning

interest on gamificationwould ... leadto game based learning

playing games ... understandinghow to designgame - based learning

usually(passive) is ... designedGame - based learning

to give students immersive low - stakes opportunities to practice knowledge or skill and can involve cooperation or competition(passive) can be designedGame - based learning

to impart knowledge on a specific subject matter with the help of interactive measures , leading to set defined outcomes(passive) is designedGame - based learning

to balance subject matter with gameplay(passive) is designedGame - based learning

in a way that it pulls in the learners with the help of visual and auditory modes(passive) should be designedGame - based learning

to balance subject of intervention with gameplay(passive) is designedGame - based learning

to include subject matter with gameplay so the players retain and apply the subject matter to the real world(passive) is designedGame based learning

DISTILcreatesGames - Based Learning

we considerwhen designinggames based learning

My adviceBeforedesigninga Game - Based Learning

for how employees actually learn(passive) is also designedGame - based learning

There have been many pedagogical approacheswhen designinggame - based learning

into the program(passive) has been designedGame - based learning

Our decade - old Serious Games Initiativeleadsthe way on game - based learning

Experiencedesigninggame - based learning

In a similar and less expensive fashion ,creatinggame - based learning material

academics such as James Paul Gee(passive) led bygames - based learning

education experts , Chris(passive) designed bygame - based learning

to introduce gamification in learningto creategame - based learning

to drive the optimum benefits from an eLearning strategy(passive) is designed effectivelyGame - based learning

thoughtfully(passive) must be ... designedGame - based learning

to be enjoyable regardless and built to provide rewards that motivate kids to keep going through tough problems(passive) is designedGame - based learning

Three Learning(passive) created bygame - based learning

to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world , while improving or enhancing the quality or value of educationis designedto balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world , while improving or enhancing the quality or value of education

highly motivated learners who constantly practice skills such as reasoning , memory recall and problem solving for the user or learnercreateshighly motivated learners who constantly practice skills such as reasoning , memory recall and problem solving for the user or learner

to enhanced learning outcomes for adults ... toocan leadto enhanced learning outcomes for adults ... too

to teach CS principles and CT , into their classroomsdesignedto teach CS principles and CT , into their classrooms

a buzz in the K12 sector Gameis creatinga buzz in the K12 sector Game

to simplify the concept of financial literacy for young kids ; 6designedto simplify the concept of financial literacy for young kids ; 6

a new opportunity for creativity ... authorcreatesa new opportunity for creativity ... author

a simulated environment for learners to work toward an objective , where they can choose their actions and make mistakes without fearing the consequences in a risk - free environmentcreatesa simulated environment for learners to work toward an objective , where they can choose their actions and make mistakes without fearing the consequences in a risk - free environment

for olderaudiences alsocan be designedfor olderaudiences also

for senior students alsocan be designedfor senior students also

for older audiences alsocould be createdfor older audiences also

a positive experience for which not just children , but students of any age ... feel comfortable and confident to develop and enhance their skillscreatesa positive experience for which not just children , but students of any age ... feel comfortable and confident to develop and enhance their skills

the pleasure of learning Pabst , Lengerich / Berlin , 148 pagesDiscoverthe pleasure of learning Pabst , Lengerich / Berlin , 148 pages

and curated by subject matter experts without the need for expensive course designers Novice project managers , managers , and directorscan be createdand curated by subject matter experts without the need for expensive course designers Novice project managers , managers , and directors

an interesting play - and - learn method that is very effectivecreatesan interesting play - and - learn method that is very effective

the course as a role - playing gamedesigningthe course as a role - playing game

or using games in which students learning somethingis creatingor using games in which students learning something

activities so that game principles are inherent within the learning itselfis designingactivities so that game principles are inherent within the learning itself

a Triangle of Success ... Play , Interact and LearnCreatinga Triangle of Success ... Play , Interact and Learn

to take into consideration the elements of “ challenge , reward [ and ] learning through doing and guided discoveryis designedto take into consideration the elements of “ challenge , reward [ and ] learning through doing and guided discovery

an interest within the pupils and is a much different way to help teach somethingcan createan interest within the pupils and is a much different way to help teach something

a whole lot of interestcan createa whole lot of interest

their own computer games and assessed each others efforts using a piece of software called Sploder ( thanks to my PLN for the heads upcreatedtheir own computer games and assessed each others efforts using a piece of software called Sploder ( thanks to my PLN for the heads up

THE GAME - BASED LEARNING REVOLUTION Entertainment - quality learning games that make learning both fun and effective for students , faculty and learnersLEADINGTHE GAME - BASED LEARNING REVOLUTION Entertainment - quality learning games that make learning both fun and effective for students , faculty and learners

games and invite students to participatecan creategames and invite students to participate

into learning programsdesignedinto learning programs

more fun experience for learnerscreatesmore fun experience for learners

in improving the ability to make decisions and achieve greater successresultingin improving the ability to make decisions and achieve greater success

a new category ... the incentivisation of learningcreatesa new category ... the incentivisation of learning

to help student in an interactive way to focus on a specific subjectdesignedto help student in an interactive way to focus on a specific subject

to achieve these goalsdesignedto achieve these goals

engaging games for learning the functioning of hospital and SOPs for various processesto createengaging games for learning the functioning of hospital and SOPs for various processes

in accordance with these requirementsdesignedin accordance with these requirements

a ‘ learning by doing ’ environmentcreatesa ‘ learning by doing ’ environment

direct competition among learners or for an individualcreatesdirect competition among learners or for an individual

to fostering creativitycan contributeto fostering creativity

tobalance subject matter with gameplay and the ability of the playerto retain and applyis designedtobalance subject matter with gameplay and the ability of the playerto retain and apply

Put enrichment and game - based learning together by definition , and you would get “ Generally(passive) is designedPut enrichment and game - based learning together by definition , and you would get “ Generally

to make video games a viable teaching tool for every classroomdesignedto make video games a viable teaching tool for every classroom

opportunities to make the teaching and learning experience more interactive , more relatable and more dynamiccreatesopportunities to make the teaching and learning experience more interactive , more relatable and more dynamic

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