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Qaagi - Book of Why

Causes

Effects

easy - to - use features that are designedto createda collaborative online learning environment

Blogging communities can be utilized by facultyto createan online collaborative learning environment

The first level isto designclassroom writing activities for online collaborative learning through the use of the online authoring tool

online discussion groups – which are typically enabled by a college ’s learning management system ( LMS ) – helpcreatea collaborative , online learning environment

An unexpected outcome ... they useto createa collaborative online learning environment

the findings of a study focusing on the challenges facing tertiary education instructors teaching in online environments ... they useto createa collaborative online learning environment

the intention of the StudyMode foundersto createa collaborative online learning environment

some other elementscontributeto a highly - collaborative online learning environment

p2p technology(passive) created byonline collaborative learning environment

to meaningful , active learning and yield positive benefits to student achievementcan contributeto meaningful , active learning and yield positive benefits to student achievement

to the curriculum and the design for learningcontributesto the curriculum and the design for learning

through the open - source Sakai Projectdesignedthrough the open - source Sakai Project

a free website or blog at WordPress.comCreatea free website or blog at WordPress.com

a community of practice ( COPcreatesa community of practice ( COP

and developed online courses for fully online programs and various online learning environments in higher education settings ● Designed and developed curriculum and textbooks for middle school EFL learnersDesignedand developed online courses for fully online programs and various online learning environments in higher education settings ● Designed and developed curriculum and textbooks for middle school EFL learners

to engage middle school students with math and science through the inclusion of peer - to - peer activities and gamelike componentsdesignedto engage middle school students with math and science through the inclusion of peer - to - peer activities and gamelike components

to drive real - world application of academic knowledgedesignedto drive real - world application of academic knowledge

MPH@UNC coursework(passive) is designedMPH@UNC coursework

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